According to a recent study done by FMI, the eSports
& Games Streaming Market is expected to reach US$ 7.2 billion by
2032, up from US$ 2.3 billion in 2022, expanding at a high CAGR of 11.9%. This
study explains that the factors such as growing viewership and increasing
popularity are expected to accelerate the market growth during the forecast
period. The major factors that are expected to accelerate the growth of
the eSports & Games streaming market during the forecast period include
Growing popularity of video games, growing awareness of eSports among children,
large scale investments and adoption of advanced gaming technologies with
growing number of gamers.
Furthermore, growing number of events with large prize
pools, increasing investments in more micro transactions in video games and
franchise style leagues are some major factors that are expected to create
lucrative opportunities for the market in the forthcoming years.
Moreover, mobile game streaming is a recent phenomenon that
is expected to flourish in the market exponentially. As per Streamlabs, there
were approximately 479 thousand active mobile streamers on Streamlabs in June
2019, which was an increase from 150 thousand active mobile streamers in June
2018 globally. Therefore, factors such as increasing penetration of smartphones
and rising mobile streamers, are expected to augment the market growth in the
forthcoming years.
Key Takeaways from the Market Study
- Global
eSports & Games Streaming Market was valued at US$ 2.3 Bn by
2022-end
- China
to account for the highest value share of US$ 319.1 Mn of global market
demand for eSports & Games Streaming Market in 2032
- From
2015 to 2021, eSports & Games Streaming demand expanded at a CAGR of
16.4%
- By
Solution, App based constitutes the bulk of eSports & Games Streaming
with a CAGR of 11.7%.
Competitive Landscape
Players in the global eSports & Games Streaming Market
focus on expanding their global reach through various strategies, such as;
partnerships, collaborations, and partnerships. The players are also making a
significant investment in R&D to add innovations to their products which
would help them in strengthening their position in the global market. Some of
the recent developments among the key players are:
- In
October 2021, FaZe Clan Inc. entered into a definitive merger agreement
(the “Merger Agreement”) to combine with B. Riley Principal 150 Merger
Corp. (“BRPM”), a special purpose acquisition company sponsored by an affiliate
of B. Riley Financial, Inc. (RILY) (“B. Riley Financial”). Through
the proposed business combination, FaZe Clan is positioned to become one
of the only digitally native, youth-focused lifestyle and media platforms
publicly traded on a U.S. national exchange.
- In
May 2021, LaLiga, Spain’s premier football association, and Microsoft
Corp. announced an expansion of their partnership focused on digitally
transforming the sports experience globally. The companies also
collaborated on developing technology solutions to the media and
entertainment industry through LaLiga’s technology offering, LaLiga
Tech.
- In
May 2021, Amazon Web Services, Inc. (AWS), an Amazon.com, Inc.
company, and the National Hockey League (NHL) debuted two new advanced
analytics during the 2021 Stanley Cup Playoffs. The new stats, powered by
AWS, use cloud technologies such as analytics, serverless compute, and
media services to gather data from the ice in real time, analyze it, and
visualize it for fans as graphics appearing on the broadcast.
Access Full Report: https://www.futuremarketinsights.com/reports/e-sports-and-games-streaming-market